console: sparkle for AI, person for human — two clear symbols

The role-icons-plus-corner-spark were busy and didn't read. Replaced with the
two symbols that are actually universal: a sparkle for the machines — the mark
Claude, Gemini and Copilot all use, so an AI step reads as AI with no legend —
in the agent's own colour, and a plain head-and-shoulders person glyph for the
people. The contrast is the whole message; which agent is said by the name
beside the disc and by the colour. Verified crisp at disc size.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Yashas 2026-09-09 11:52:32 +05:30
parent d43b792dcb
commit d1ed66b7ae

View File

@ -1,35 +1,31 @@
import { AGENTS, initialsOf } from '../api/agents.js' import { AGENTS } from '../api/agents.js'
import './AgentChip.css' import './AgentChip.css'
/** /**
* ROLE ICONS one per AI employee, true to what it does. * TWO SYMBOLS, ONE CONTRAST: a sparkle for the machines, a person for the
* people.
* *
* People are shown by their initials; the machines are shown by a symbol. That * The sparkle is the settled 2026 signal for AI the mark Claude, Gemini and
* contrast is the point: an operator can tell a human step from an autonomous * Copilot all use so an agent's disc reads as "made by AI" without a legend,
* one at a glance, before reading a name, and the symbol says which machine * in the agent's own colour. A person's disc carries a plain head-and-shoulders
* the one that CHECKS a lead, the one that TALKS to the customer, the one that * glyph, so a human step reads as human at the same glance. The contrast is the
* recommends COVER, the one that verifies IDENTITY, the one that prepares a * whole message: which of these did the machine do, and which did a person.
* REFERRAL. Monoline at disc size, so they stay legible on every hue. * Who exactly is said by the name beside the disc and by the colour.
*/ */
const ICONS = { function SparkleGlyph() {
// a magnifier Intake checks the lead is real and scores it return (
inspect: <><circle cx="6.6" cy="6.6" r="3.4" /><path d="M9.2 9.2 12 12" strokeLinecap="round" /></>, <svg className="who__glyph" viewBox="0 0 16 16" fill="currentColor" aria-hidden="true">
// a speech bubble Engage talks to the customer <path d="M8 .8c.25 2.4.9 3.9 1.9 4.9 1 1 2.5 1.65 4.9 1.9v.8c-2.4.25-3.9.9-4.9 1.9-1 1-1.65 2.5-1.9 4.9h-.8c-.25-2.4-.9-3.9-1.9-4.9-1-1-2.5-1.65-4.9-1.9v-.8c2.4-.25 3.9-.9 4.9-1.9 1-1 1.65-2.5 1.9-4.9z" />
chat: <path d="M2.6 3.4h10.8v6.4H7l-2.8 2.2v-2.2H2.6z" strokeLinejoin="round" />, </svg>
// a shield the Advisor recommends the cover that protects them )
shield: <path d="M8 2.2 12.6 4v3.4c0 2.8-2 4.7-4.6 6.1C5.4 12.1 3.4 10.2 3.4 7.4V4z" strokeLinejoin="round" />,
// an ID badge KYC verifies identity
id: <><rect x="2.6" y="3.4" width="10.8" height="9.2" rx="1.4" /><circle cx="6.2" cy="7" r="1.5" /><path d="M9.2 6.4h2.6M9.2 8.6h2.6M4.2 10.4h5" strokeLinecap="round" /></>,
// balance scales the Referral prepares a file for a human to weigh
scales: <path d="M8 2.4v10.4M4 12.8h8M3 5.2h10M3 5.2 1.6 8.4h2.8zM13 5.2 11.6 8.4h2.8zM8 3.2 4 5.2M8 3.2l4 2" strokeLinecap="round" strokeLinejoin="round" />,
} }
function AgentGlyph({ name }) { function PersonGlyph() {
const g = ICONS[name]
if (!g) return null
return ( return (
<svg className="who__glyph" viewBox="0 0 16 16" fill="none" stroke="currentColor" strokeWidth="1.35" aria-hidden="true"> <svg className="who__glyph who__glyph--person" viewBox="0 0 16 16" fill="none"
{g} stroke="currentColor" strokeWidth="1.5" aria-hidden="true">
<circle cx="8" cy="5.6" r="2.7" />
<path d="M2.9 13.8a5.1 5.1 0 0 1 10.2 0" strokeLinecap="round" />
</svg> </svg>
) )
} }
@ -48,7 +44,6 @@ function AgentGlyph({ name }) {
export default function AgentChip({ agentKey, name, size = 'sm', showName = true, onOpen }) { export default function AgentChip({ agentKey, name, size = 'sm', showName = true, onOpen }) {
const a = agentKey ? AGENTS[agentKey] : null const a = agentKey ? AGENTS[agentKey] : null
const label = a ? a.short : (name || 'System') const label = a ? a.short : (name || 'System')
const initials = a ? a.initials : initialsOf(name)
const tone = a ? a.tone : 'grey' const tone = a ? a.tone : 'grey'
const body = ( const body = (
@ -63,14 +58,8 @@ export default function AgentChip({ agentKey, name, size = 'sm', showName = true
Only agents get it. A trail where a human's disc also carried one Only agents get it. A trail where a human's disc also carried one
would say nothing at all. */} would say nothing at all. */}
<span className={`who__disc who__disc--${tone}`} aria-hidden="true"> <span className={`who__disc who__disc--${tone}`} aria-hidden="true">
{/* A machine wears its role icon; a person wears their initials. */} {/* A machine wears the sparkle; a person wears the person. */}
{a && a.icon ? <AgentGlyph name={a.icon} /> : initials} {a ? <SparkleGlyph /> : <PersonGlyph />}
{a ? (
<svg className="who__ai" viewBox="0 0 12 12" aria-hidden="true">
<path d="M6 .9 7.2 4.3 10.6 5.5 7.2 6.7 6 10.1 4.8 6.7 1.4 5.5 4.8 4.3Z" />
<path d="M10 8.2 10.5 9.6 11.9 10.1 10.5 10.6 10 12 9.5 10.6 8.1 10.1 9.5 9.6Z" />
</svg>
) : null}
</span> </span>
{showName ? <span className="who__name">{label}</span> : null} {showName ? <span className="who__name">{label}</span> : null}
{a ? <span className="who__sr"> (AI)</span> : null} {a ? <span className="who__sr"> (AI)</span> : null}